While it was a little odd at first, we grew to love them as much, if not more than the other versions we've known over the years.
While the game's take on the Guardians skews closer to the comics, these are still wholly original versions of five classic Marvel characters they're instantly recognizable whether you're a fan of the comics or the movies, but they're just different enough that they'll still surprise you. We felt a real connection with the characters we met, both in and out of combat, and it gave us a sense of genuine investment in the goings-on of this world. Going from the Milano to the many alien worlds you'll explore is seamless as you move from hanging out with the Guardians on the ship to hanging out with them in gameplay sequences. Every chapter is rife with twists and adventure, and it all kept us engrossed right through the end credits - so much so that it was hard not to fire it up again and start over in New Game +.Ī lot of that is because the story exists solely to support the gameplay you'll experience on the sticks. The gameplay for our run clocked in at around 20 hours, but the story genuinely never rests on its laurels.
What follows is a story full of twists and surprises. When the Universal Church of Truth starts slowly taking over the galaxy, the Guardians have no choice but to step up and save the day.after all, it's the only way they'll get their fine paid. It's a perfectly fine setup for a video game, which makes it all the more interesting as a distraction for the real plot (which we, obviously, won't be spoiling the finer details of here). Now with a time limit before their ship is shut down, the Guardians have three cycles to find enough money to pay the Nova Corps back. The team winds up captured by the Nova Corps and slapped with a fine. The most recent plan involves catching a fearsome beast to sell to the infamous Lady Hellbender, but that plan backfires.
Guardians kicks off with the team down on their luck, trying to find a way to make some fast cash.